The first in-depth study of augmented reality's impact on law and society.
Part A - Understanding the Landscape
1. What is "AR Law," and Why Should I Care
2. A Summary of AR Technology.
Part B - AR & the Law
3. Privacy.
4. Advertising, Marketing & eCommerce.
5. Intellectual Property.
6. Real Property Rights.
7. Torts and Personal Injury.
8. Criminal Law.
9. Civil Rights.
10. Litigation Procedure.
Part C - AR & Society
11. Politics & Civil Society.
12. Personal Ethics.
13. Addiction & Pornography.
Brian D. Wassom litigates disputes and counsels clients concerning copyright, trademark, publicity rights, and related intellectual property and advertising issues. In particular, Brian focuses his practice on social media and other emerging forms of digital communication. He has several years’ experience assisting media companies in exercising their freedom of the press, obtaining access to information, and defending claims of defamation, invasion of privacy, and eavesdropping. Brian chairs his firm’s Social, Mobile and Emerging Media Practice Group. He also authors a popular blog on this topic, as well as the online treatise Wassom on Social Media Law and the ebook Augmented Legality 1.0, which examines the law governing “augmented reality technologies. He is also a highly sought-after public speaker. Brian regularly speaks to industry groups, legal education seminars, and conferences across the country on social media, augmented reality, and related topics. Brian is also the Secretary of, and legal counsel to, AugmentedReality.Org, a nonprofit trade association for the AR industry and organizer of Augmented World Expo, the largest annual gathering of AR professionals.
"For anyone who wants to get a handle on what AR means to society and the individual, and its impact on the law, Augmented Reality Law, Privacy, and Ethics is a great resource." --RSAConference.com
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