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Beginning Swift Games Development for IOS
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Table of Contents

Part I

1. Setting up your First Game Scene and Adding your First Sprite

2. Digging into the SpriteKit Scene

3. Physics and Collision Detection

4. Adding Scene Scrolling and Game Control

5. Actions and Animations

6. Adding Particle Effects to Your Game with Emitter Nodes

7. Points, Scoring and Sounds

8. Transitioning Between Scenes

9. Refactoring and Best Practices

Part II

10. Creating Your First SceneKit Project

11. Building the Scene

12. Lighting, Camera and Materials in SceneKit

13. Animating SceneKit Models

14. Adding Hit Testing and Collision Detection

15. Using SpriteKit within a SceneKit Scene

16. Advanced Topics and Tips

17. Appendix A: The Swift Programming Language

About the Author

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.

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