1 Introduction.- 1.1 Design of Embedded Systems.- 1.2 Synthesis Solutions.- 1.3 Co-design and Co-synthesis.- 1.4 Motivations for Hardware-Software Co-synthesis.- 1.5 Applications.- 1.6 The Opportunity of Co-synthesis.- 1.7 Scope and Contributions.- 1.8 Outline of the Book.- 2 Related Work.- 2.1 CAD Systems for Hardware-Software Co-design.- 2.2 CAD for Hardware-Software Co-synthesis.- 3 System Modeling.- 3.1 System Specification using Procedural HDL.- 3.2 System Model and its Representation.- 3.3 The Flow Graph Model.- 3.4 Interaction Between System and its Environment.- 3.5 ND,Execution Rate and Communication.- 3.6 Constraints.- 3.7 Summary.- 4 Constraint Analysis.- 4.1 Scheduling of Operations.- 4.2 Deterministic Analysis of Min/max Delay Constraints.- 4.3 Deterministic Analysis of Execution Rate Constraints.- 4.4 Constraints Across Graph Models.- 4.5 ND Cycles in A Constraint Graph.- 4.6 Probabilistic Analysis of Min/max and Rate Constraints.- 4.7 Flow Graph as a Stochastic Process.- 4.8 Summary.- 5 Software and Runtime Environment.- 5.1 Processor Cost Model.- 5.2 A Model for Software and Runtime System.- 5.3 Estimation of Software Performance.- 5.4 Estimation of Software Size.- 5.5 Software Synthesis.- 5.6 Step I: Generation of Program Threads.- 5.7 Step II: Generation of Program Routines.- 5.8 Step III: Code Synthesis.- 5.9 Issues in Code Synthesis from Program Routines.- 5.10 Summary.- 6 System Partitioning.- 6.1 Partition Cost Model.- 6.2 Local versus Global Properties.- 6.3 Partitioning Feasibility.- 6.4 Partitioning Based on Separation of Control and Execute Procedures.- 6.5 Partitioning Based on Division of ND Operations.- 6.6 Partition Related Transformations.- 6.7 Summary.- 7 System Implementation.- 7.1 Vulcan System Implementation.- 7.2 Implementation of Target Architecture in Vulcan.- 7.3 Co-simulation Environment.- 7.4 Summary.- 8 Examples and Results.- 8.1 Graphics Controller.- 8.2 Network Controller.- 9 Summary, Conclusions, and Future Work.- 9.1 Future Work.- References.
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