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Creating Visual Experiences with Flex 3.0
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Table of Contents

Foreword xix

Preface xxi

Acknowledgments xxv

About the Authors xxvi

 

Part I: Introduction 1

 

Chapter 1: Rich Internet Applications 3

The Audience 3

The Content 4

User Interaction 6

The Presentation 7

Summary 11

 

Chapter 2: Adobe Flex and AIR 13

Flex 3.0 Framework 13

Developing Flex Applications 15

Summary 17

 

Part II: The Flex 3 Framework 19

 

Chapter 3: Dynamic Layout 21

Understanding Flex Layout 21

Automatic Positioning 23

Absolute Positioning 25

Sizing Components 29

Managing Scrolling 31

Summary 35

 

Chapter 4: Styling 37

Understanding Style Properties 37

Applying Styles Inline 40

Applying Styles Using CSS 41

Style Precedence 44

Working with Styles Using ActionScript 48

Styling in Design View 51

CSS Design View 54

Themes 56

Summary 56

 

Chapter 5: Graphical Skinning 57

Difference Between Bitmap and Vector 60

Embedding Graphics in Flex 3 61

Using 9-Slice Grids 62

Naming Conventions for Skin Importing 64

Using the Skin Import Wizard 67

Working with Skins in CSS Design View 69

Skin Templates 70

Mixing Tools 71

Summary 72

 

Chapter 6: Programmatic Skinning 73

Introducing the Drawing API 74

Creating a Programmatic Skin 75

Understanding Measurement and Programmatic

Skinning 80

Summary 81

 

Chapter 7: Lists and Navigation Components 83

List-Based Components 84

Item Renderers and Editors 87

Navigation Controls 91

Navigation Containers 95

Specifying Labels and Icons 98

Using a List-Based Component for Navigation 99

Summary 100

 

Chapter 8: Indicators and Cursors 101

Understanding by Example 101

Icons 103

Focus Border 105

Tool Tips 107

Using the Tool Tip Manager 113

Cursors 115

Summary 118

 

Chapter 9: Fonts and Text 119

Attention to Text 119

Customizing Fonts 120

Embedding Fonts 121

Using Fonts from SWFs 123

Advanced Anti-Alias Properties 123

Specifying Character Ranges 124

Working with Fonts in CSS Design View 126

Text Styling for Consistency 126

Working with Text 127

Working with HTML Text 129

Summary 133

 

Chapter 10: Filters and Blends 135

Filters 135

Working with Filters 136

Filter Properties 138

Applying Filters 139

Blends 142

Summary 145

 

Chapter 11: Effects and Transitions 147

Using Effects and Transitions 147

Effects 151

Applying Effects 152

Compound Effects 156

Easing Functions 158

Repurposing Effects 162

Data Effects 162

Default Data Effects 163

Custom Data Effects 165

Other Tweening Options 167

Transitions 168

View States 168

Adding Transitions 171

Summary 176

 

Part III: Beyond Flex 177

 

Chapter 12: Flex and Flash Integration 179

Flex Component Kit 179

Motion XML 182

Summary 183

 

Chapter 13: Customizing AIR Applications 185

Getting Started 186

Working with Window Chrome 188

Custom Application Icons 191

Summary 191

 

Part IV: Exercises 193

 

Exercise 4.1: Loading a Style Sheet at Runtime 195

Summary 199

 

Exercise 5.1: Creating a Graphical Skin with Flash 201

Getting Started 202

Creating the Artwork 202

Converting Artwork to Symbols 204

Setting the 9-Slice Scale Grids 206

Bringing Your Flash Artwork into Flex 206

The Final Product 209

Taking This Example Further 210

Using Bitmap Assets in Flash 211

Skin Templates for Flash 212

Summary 212

 

Exercise 5.2: Creating a Graphical Skin with Illustrator 213

Getting Started 213

Creating the Artwork 214

Taking Your Skin Artwork into Flex 217

Taking This Example Further 220

Using Skin Templates 221

Summary 222

 

Exercise 5.3: Creating a Graphical Skin with Fireworks 223

Getting Started 224

Creating the Artwork 224

Bringing Your Skins into Flex 228

The Finished Product 232

Taking This Example Further 232

Using Skin Templates 232

Summary 234

 

Exercise 5.4: Creating a Graphical Skin with Photoshop 235

Getting Started 236

Creating the Artwork 236

Taking Your Skin Artwork into Flex 240

The Final Product 245

Taking This Example Further 245

Using Skin Templates 246

Summary 247

 

Exercise 6.1: Creating a Programmatic Skin 249

Setting Up a Testing Harness 250

Creating the Skin Class 251

Applying the Skin to the Buttons 252

Drawing the Artwork 253

Applying Styles 261

The Final Product 262

Taking This Example Further 262

Summary 264

 

Exercise 7.1: Creating a Chat Dialog Window Using a List 265

Getting Started 265

Testing the Application 268

Summary 273

 

Exercise 7.2: Creating a Photo Gallery Using a Tile List 275

Summary 282

 

Exercise 9.1: Embedding a Font in a SWF File Using Flash 285

Summary 286

 

Exercise 9.2: Packaging a CSS File with a Font as a SWF 287

Summary 289

 

Exercise 9.3: Creating a Style Sheet for HTML Text 291

Summary 295

 

Exercise 11.1: Applying a Custom Effect 297

Summary 299

 

Exercise 11.2: Creating a Transition between Views States 301

Summary 312

 

Exercise 12.1: Creating a Graphical Skin Using the Flex Component Kit 313

Creating the Skin Structure 313

Creating the Skin Artwork 316

Creating Transitions 318

Setting the 9-Slice Grid 321

Bringing the Flash Skin into Flex 321

The Final Product 326

Creating Other Assets 327

Summary 327

 

Exercise 12.2: Using Flash Skin Templates 329

Summary 331

 

Exercise 12.3: Creating a Custom Container Using the Flex Component Kit 333

Creating a Basic Container in Flash 333

Bringing Your Custom Container into Flex 335

Summary 337

 

Exercise 12.4: Using Motion XML 339

Preparing Flex 343

Summary 346

 

Part V: References 347

 

Appendix A: Skinning and Styling Diagrams 349

 

Appendix B: Filters Cheat Sheet 367

 

Appendix C: Resources and Cool Stuff 371

User Experience Design 371

Flex Skins and Themes 371

Flex Component Kit 372

Flex Explorers 372

Community Flex Components 372

Flex Libraries and Frameworks 373

Reference 373

Downloads 374

Community 374

Adobe Blogs 374

Other Blogs 375

Flex and AIR Showcase 376

Icons 377

Fonts 377

Graphics 378

 

Index 379

About the Author

Andy McIntosh is one of the first members of EffectiveUI, a Denver-based rich Internet application agency. As an Experience Architect, he specializes in interaction design, custom component development, and programmatic skinning. His recent focus has been on migrating enterprise applications to Flex/AIR based solutions. Andy attended The Art Institute of Colorado in Denver where he earned a BA in Interactive Media Design. While in school, he discovered that merely designing applications wasn't enough and that he wanted to make them come to life. A lifelong fan of Lego and gadgetry, he learned development by taking applications apart and putting them back together. His attention to detail, in both development and design, add a mark of quality to his work that is second to none. In his own words, "Development is design, but with different tools." Blending his technical expertise with his formal training in visual design, Andy has played a major role in successful projects for clients such as Adobe, Workday, Scion, United Airlines, and others. Additionally, Andy is an advisor for Degrafa, an open-source declarative graphics framework for Flex. He currently resides in downtown Denver, and frequently travels to both coasts for business and pleasure. His interests include books, cars, music, industrial design, and remodeling his loft. He blogs useful findings and random thoughts at http://andymcintosh.com. Juan Sanchez is an Experience Architect for EffectiveUI, a leading provider of rich Internet applications, based in Denver, Colorado. He graduated from California State University, Chico with a BA in Communication Design. Juan's background is primarily in print design, branding, and advertising, however, his skills quickly expanded into Web technologies like HTML, CSS, Flash and eventually Flex. Equipped with a creative eye and logical mind, Juan walks the line between designer and developer. Juan's interests lie in user experience, usability, designer/developer collaboration, and open-source projects. As an active Flex community member, Juan manages ScaleNine.com, a Web site dedicated to compiling skins and themes for Flex. He is a regular speaker at user groups, corporate workshops, and conferences, including 360|Flex and WebManiacs. Juan is also a founding member of Degrafa, a declarative graphics framework for Flex. Juan currently lives in downtown Denver with his girlfriend Grace and a little Chihuahua named Maddie. Now that he is done with "The Book," Juan hopes to get back to restoring his '66 Ford Mustang, getting back into running, enjoying Denver, and maybe taking up drums again.

Reviews

“Adobe Flex is changing the face of the Web by enabling developers to create rich Internet applications quickly. This book provides developers a way to get a jump on the competition by enabling them to quickly learn how easily they can set their application apart from the rest.”—Gary Mangum, Principal Engineer, The Generations Network “Juan and Andy do a great job breaking ground on a vast and exciting topic. This book moves beyond learning the syntax of the language and gets to the heart of what Flex was really made for—building immersive user experiences.”—R.J. Owen, Senior Developer, EffectiveUI “This is a fantastic source to get you started on your way to prettying up your Flex Applications.”—Jeffry Houser, Producer of The Flex Show “Creating Visual Experiences with Flex 3.0 takes a thorough look into the design side of Flex application development and is a must-have book for any Flex developer.”—Sean Moore, Flex and AIR Developer, Kannopy, Inc. “Creating Visual Experiences with Flex 3.0 is an outstanding book written by two of the most well-known industry experts. The book is highly accessible, concise, and understandable even for non-designer types such as myself. It is a much needed breath of fresh air in a market chock full of developer-centric Flex books. ”—Jun Heider, Sr. Developer and Technical Trainer, RealEyes Media “I first saw Juan and Andy give a visual effects presentation at 360/Flex Conference. It was clear they were experts on the subject, so I was excited when I heard they were writing a book. And they delivered; I wish I had this book in my hands a long time ago.”—Leonard Souza, Interactive Creative Director “The detailed explanations and relevant examples in Creating Visual Experiences with Flex 3.0 make it a perfect resource for developers at any level.”—Garth D. Braithwaite, Designer/Developer “Creating Visual Experiences with Flex 3.0 is organized and written in such a way that designers receive a gentle introduction to key RIA concepts and Adobe Flex terminology, then quickly build their knowledge and skills with each successive chapter. Creating Visual Experiences with Flex 3.0 speaks the language of a visual designer, a welcome change from most programmer-oriented Flex books.”—Geof Harries, Subvert Marketing, Inc. “With its fantastic visual examples and clear explanations of advanced interface design techniques in Flex, this book is a valuable addition to your RIA library. I recommend this to anyone looking to make fantastic-looking user interfaces with Adobe Flex.”—Chad Udell 

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