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Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
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Table of Contents

CHAPTER 1 ■ Preface CHAPTER 2 ■ Introduction CHAPTER 3 ■ Foundations CHAPTER 4 ■ Modeling and Lighting CHAPTER 5 ■ Scene Setup CHAPTER 6 ■ Rendering CHAPTER 7 ■ Animation CHAPTER 8 ■ Final Look CHAPTER 9 ■ Professional Practices

About the Author

Giorgia Luciano is a scientist with a variety of interests. He currently works as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. The main topics of his research are superhydrophobic surfaces and data analysis applied to analytical techniques. He graduated in chemistry in 1999 with a thesis on magnetic behavior of ternary compounds based on rare earth elements. After working in the chemical industry in an R & D lab he returned to university to get a PhD in chemical sciences in 2005. He spent a year in Norway as a post-doctoral researcher on statistical analysis. During his PhD he spent some time studying at the Academy of Fine Arts in Vienna, and this influenced his passion for art. He has used 3DSMax since version 4.0, and participated in the CGTALK hardcore modelling challenge competitions since IV challenge (2005). His interests also focus on lighting and rendering, he currently manages the lighting challenges on the CGSociety Forums. You can find his work (architecture, design, and scientific visualization) at giorgioluciano.it.

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