Preface Chapter 1: Getting Started Chapter 2: Procedural Literacy Chapter 3: Art Asset Creation and Use Chapter 4: Mobile Game Interfaces Chapter 5: Learning from the Masters Chapter 6: Multiplayer Experiences Chapter 7: Plugins Chapter 8: Publishing Index
Penny de Byl is a professor of games and multimedia in Australia. An award-winning teacher, Penny has taught computer science, computer graphics and game development at top-ranked universities for nearly 20 years. She is the author of three books on designing and developing artificial intelligence and games including the acclaimed Holistic Game Development with Unity and winner of the 2011 Unity Technologies’ Unity Mobile Generation Great Education Giveaway.
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