Preface xxi
About the Authors xxvii
Chapter 1: Why Programmers Seem Unmanageable 1
What Do Programmers Do? 3
Why Is Becoming a Successful Programming Manager Hard? 7
Chapter 2: Understanding Programmers 9
Programming Disciplines 10
Types of Programmers 13
Domain Expertise 16
Programmer Job Requirements and Abilities 17
Proximity and Relationship 20
Generational Styles 25
Personality Styles 27
Summary 33
Tools 34
Chapter 3: Finding and Hiring Great Programmers 35
Determining What Kind of Programmer to Hire 37
Writing the Job Description 39
Selling the Hire 45
Recruiting Full-Time Employees (FTEs) 46
Recruiting Contractors 56
Reviewing Résumés 57
Narrowing the Field 59
Preparing to Interview 60
Interviewing 67
Making the Decision to Hire a Programmer 72
Making the Right Offer to a Programmer 76
Follow Up Until the Programmer Accepts 82
Summary 83
Tools 83
Chapter 4: Getting New Programmers Started Off Right 84
Get Them on Board Early 85
Preparing for Their Arrival 86
First-Day Musts 87
Introductions 91
Ensuring Success 92
Initial Expectations 95
Summary 98
Tools 98
Chapter 5: Becoming an Effective Programming Manager: Managing Down
99
Earning Technical Respect 100
Hire Great Programmers 105
Turbocharge the Team You Have 105
Managing Different Types of Programmers 106
Facilitation 111
Protection 111
Judging and Improving Performance 113
Organizational Thinking 123
Deliver Results and Celebrate Success 141
Summary 142
Tools 142
RULES OF THUMB AND NUGGETS OF WISDOM 143
The Challenges of Managing 147
Managing People 173
Managing Teams to Deliver Successfully 203
Chapter 6: Becoming an Effective Programming Manager: Managing Up,
Out, and Yourself 227
Managing Up 228
Managing Out 234
Managing Yourself 250
Summary 268
Tools 268
Chapter 7: Motivating Programmers 269
Motivational Theories 269
Motivational Factors as Applied to Programmers 274
Putting Theory into Practice 279
Foundational Factors—Causes of Dissatisfaction (When Lacking)
280
Key Motivating Factors 303
Personal Commitment 312
Technology Offense and Defense 314
Understanding Your Programmers’ Motivations
Begins on Day One 316
Summary 317
Chapter 8: Establishing a Successful Programming Culture 318
Defining “Successful” 319
The Programming Culture 319
Company Culture 320
Characteristics of a Successful Programming Culture 327
Summary 346
Tools 346
Chapter 9: Managing Successful Software Delivery 347
Defining the Project 348
Planning the Work 358
Kicking Off the Plan 370
Executing the Work 376
Running the End Game 391
Delivering the Software 396
Summary 401
Tools 402
TOOLS 403
Index 407
Mickey W. Mantle has been developing software for over 40 years,
creating hardware and software products and managing development
teams. After graduating from the University of Utah (where he was
contemporary with computer industry notables such as the founders
of WordPerfect, Silicon Graphics, Netscape, Adobe Systems, and
Pixar), Mickey had his first job in 1971 developing the overall
control software and real-time robotic controls for a six-acre
aircraft rework facility for the U.S. Navy at Kenway Engineering
(later Eaton-Kenway). He thereafter joined 3-D computer graphics
pioneer Evans & Sutherland (E&S) where he coauthored the
original 3-D graphics library that paved the way for Silicon
Graphics’s GL, which has since become OpenGL. At E&S he was a
contributor to many notable computer graphics products and first
started managing programmers and programming teams.
After leaving E&S in 1984, Mickey joined Formative
Technologies, a spin-off from Carnegie Mellon University, where he
worked with the industry’s first workstations (PERQ and Sun
Microsystems) dealing with largescale bit-mapped graphics for
mapping and CAD applications. But his heart was in 3-D graphics,
and he was hired by Pixar shortly after it was bought by Steve Jobs
and spun out of Lucasfilm Ltd. in 1986. At Pixar, Mickey managed
the development of all of the software for their external products,
including the Pixar Image Computer, the Pixar Medical Imaging
System, and RenderMan. RenderMan is the gold standard of 3-D
photorealistic rendering software and by 2010 had been used on
every Visual Effects Academy Award Winner for the past 15 years; 47
out of the last 50 nominees for Visual Effects had chosen Pixar’s
RenderMan.
Mickey left Pixar in 1991, as their focus shifted to making
feature-length 3-D animated films and away from external software
products, and was recruited to Brøderbund Software as Vice
President of Engineering/CTO. At Brøderbund he managed a vast
development organization including applications and system
programming, art and animation, sound design and music composition,
and quality assurance that produced numerous award-winning PC/Mac
games such as Where in the World Is Carmen Sandiego?, Kid Pix,
Myst, and Living Books.
In late 1997 Mickey joined International Microcomputer Software,
Inc., as Vice President of R&D/CTO, where he managed on-site
and offshore development and support for numerous Windows/Mac
applications such as MasterClips and professional-level products
such as TurboCAD.
In 1999 Mickey joined Gracenote where he was Senior Vice President
of Development (since 2008 Gracenote has been a wholly owned
subsidiary of Sony). At Gracenote he managed all development,
operations, and professional services associated with the
pioneering Web-based CDDB music information service that enables
digital music player applications such as iTunes, WinAmp, Sonic
Stage, and hundreds of others. Gracenote’s products utilize
technology ranging from Web services and relational databases to
embedded systems and mobile applications, giving him a unique
perspective on the wide-ranging needs of the various types of
software developed today. He retired from Gracenote in early 2011
to finish this book, develop mobile/tablet applications, and
consult with a variety of companies and organizations regarding the
management of software people and teams.
His experience includes directing R&D teams around the world
and managing multidisciplinary teams working 24/7 to deliver
successful products. With experience in selecting, establishing,
and managing offshore development organizations in India, Russia,
Canada, and Japan, he brings insight into the challenges of
managing software development using diverse staff and teams that
are hours and oceans apart.
Ron Lichty has been developing software for 30 years, over 20 of
them as a Development Manager, Director of Engineering, and Vice
President of Engineering. This followed his first career as a
writer in New York, Wyoming, and California, during which he wrote
hundreds of articles, published scores of photographs, and authored
two books. His software development career began at Softwest in the
heart of California’s Silicon Valley, coding word-processing
products, programming compiler code generators, crafting embedded
microcontroller devices like SmartCard-based postage meters and
magnetic-keycard hotel locking systems, and designing and
developing the computer animation demo that Apple used to launch
and promote a new line of personal computers. He was awarded
software patents for compression algorithms and wrote two widely
used programming texts.
Recruited to Apple in 1988, Ron product-managed Apple’s development
tools, then led the Finder and Applications groups for the Apple II
and Macintosh product lines, managing delivery of Apple’s “special
sauce,” its user interface.
In 1994 Berkeley Systems recruited Ron to direct development of the
then most widely used consumer software in the world, the After
Dark screen saver line, to make engineering predictable and
repeatable for the seven development teams creating its
entertainment products. Brought into Fujitsu to make sense of its
long-overdue WorldsAway entertainment product, he lopped off six
months of overengineering to take it live in just 11 weeks.
Ron then led software development of the first investor tools on
Schwab .com, part of remaking a bricks-and-mortar discount
brokerage into the premier name in online financial services. He
was promoted to Schwab Vice President while leading his CIO’s
three-year technology initiative to migrate software development
across all business units from any-language-goes to a single,
cost-effective platform company-wide.
Since Schwab, he has been a Vice President of Engineering and Vice
President of Products both as an employee and as a consultant, and
he has continued to focus on making software development “hum.” He
headed technology for the California offices of Avenue A |
Razorfish, the largest Internet professional services organization
in the world; products and development for Forensic Logic, the
crime detection and prevention company; engineering for Socialtext,
the first commercial wiki company; engineering of the consumer
ZoneAlarm line for Check Point; and publisher services for
HighWire, the largest Internet provider for scholarly publishing.
In consulting engagements in America and Europe, he has helped
development groups overcome roadblocks, untangle organizational
knots, and become more productive.
Ron’s developer conference and professional group talks and
webinars include implementing Agile and Scrum; the importance of
user groups, teamwork, and community; and transforming software
development from chaos to clarity. He has been an adviser to a
half-dozen start-ups. He cochairs SVForum’s Emerging Technology
SIG; founded its Software Architecture SIG; chaired East Bay
Innovation Group’s Software Management Best Practices SIG; and was
a member of the board of SVForum, Silicon Valley’s largest and
oldest developer organization.
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