Chapter One: Founding and Running a Game Company. Chapter Two: How to Not Make a Game. Chapter Three: Intellectual Property Considerations—Intro to IP Law & Copyright. Chapter Four: Intellectual Property Considerations: Trademark, Patent, Right of Publicity. Chapter Five: Negotiation. Chapter Six: Explanation of Key Contracts. Chapter Seven: Privacy and Data Security in the Gme Industry. Chapter Eight: Free Money!: Making Use of Video Game Tax Incentives. Chapter Nine: Beyond Goldfarming:Virtual Property Regulations. Chapter Ten: Management and Motivation. Chapter Eleven: Gambling in Games. Chapter Twelve:Rating Systems. Chapter Thirteen: Getting a Job in Games. Chapter Fourteen: Hypothetical/issue spotter chapter.
S. GREGORY BOYD is one of the most prominent video game law
attorneys in the United States.
He is a founding member of the Video Game Bar Association and
formerly served on its Board
of Directors. He co-chairs the Interactive Entertainment group at
Frankfurt Kurnit and has been
featured in a variety of publications, including Fortune, Forbes,
Mashable, and Gamasutra.
BRIAN PYNE is the Director of Legal Affairs and Enforcement for the
Entertainment Software
Rating Board (ESRB) and legal counsel to the International Age
Rating Coalition (IARC). Prior to
joining the ESRB, Brian was Associate Counsel at Take-Two
Interactive Software, the parent
company of Rockstar Games and 2K. Brian has also taught a course on
intellectual property
law and the video game industry and spoken on those topics at a
variety of events.
SEAN F. KANE has been practicing video game law for 15 years and
Variety magazine named
him to their 2017 Dealmakers Elite New York list and 2016 Legal
Impact Report. He co-chairs
the Interactive Entertainment Group at Frankfurt Kurnit Klein &
Selz, where he represents many of
the most well-known names in the video game industry. Sean is also
on the Board of the Video Game
Bar Association and is a sought after author, speaker and industry
commentator.
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