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Video Games and Creativity
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Reviews what research on the development, play, and use of video games in education can tell us on the nature of creativity

Table of Contents

Acknowledgements

Video Games and Creativity: An Introduction

Part 1: Creativity and Video Game Play

Chapter 1 - Video Games and Creativity

Linda A. Jackson and Alex I. Games

Chapter 2 - The Impact of Video Game Play on Human (and Orc) Creativity

Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson

Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another?

David H. Cropley

Chapter 4 - Problem Solving Through "Cheating" in Video Games

Karla R. Hamlen and Fran C. Blumberg

Chapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video Games

Yoon J. Kim and Valerie J. Shute

Chapter 6 - Content, Collaboration and Creativity in Virtual Worlds

Thomas B. Ward

Part 2: Creativity and Video Games in Education

Chapter 7 - Teaching Creativity: Theoretical Models and Applications

Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. Gentile

Chapter 8 - Teachers Designing Learning Games: Impact on Creativity

Frederique Frossard, Anna Trifonova, and Mario Barajas

Chapter 9 - Cognitive Brain Training, Video Games, and Creativity

Oshin Vartanian and Erin L. Beatty

Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the Classroom

Michael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu Choi

Part 3: Creativity and Video Game Development

Chapter 11 - Creating Code Creatively - Automated Discovery of Game Mechanics Through Code Generation

Michael Cook

Chapter 12 - Patented Creativity: Reflecting on Videogame Patents

Casey O’Donnell

Chapter 13 - Tension and Opportunity: Creativity in the Video Gaming Medium

Grant Tavinor

Chapter 14 - Creative Interactivity: Customizing and Creating Game Content

Katharina-Maria Behr, Richard Huskey, and Rene Weber

About the Author

James C. Kaufman, PhD, is a Professor of Educational Psychology at the Neag School of Education at the University of Connecticut. He is the author/editor of more than 30 books and 250 papers. Dr. Kaufman co-founded two APA journals (Psychology of Popular Media Culture and Psychology of Aesthetics, Creativity, and the Arts) and is a Past President of APA’s Division 10. He was won numerous awards, including the Torrance Award from the National Association for Gifted Children, the Berlyne and Farnsworth Awards from APA, and Mensa’s research award.

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"Without experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered." --PsycCRITIQUES

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